Sunday, 5 February 2012

It Begins!

So after the first few meetings with the team, it seems like we've nailed down the core concepts of our game. We're still working on a title. I like "Dementia" or "Cracked". Our character Monday is abandoned by her parents and haunted by her teddy bear until her madness leads her to destroy a toystore. When cops find her she is near catatonic and no guardians come to claim her, so she is institutionalized into a mental hospital for disturbed young girls. In her head, Monday fights to regain her sanity and her memories by fighting through a twisted toystore.  Her bear is the ultimate boss, and her backpack serves as her repressed memories. For the whole game, Monday doesn't talk, only her back pack, who she realizes in the end is an incarnation of herself.

I really like the story, and I love the creepy feel of the toystore. We picked a couple toys for each style of enemy listed in the textbook, and I am starting the walk/run cycles for them so as to keep up with the workload. It looks like roughly, I need to do 3 characters a week to make as many as we want, plus the bosses and the cutscenes. Jill and Michael are helping with environments and Shaun may be able to do animation for the enemies as well, though he hopes to focus on interface.  I think we may have taken on a bigger project than we can finish in 2-ish months, but I figure, "what the heck, it's my last year anyways. I my as well make something great while I have the chance."

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