OK! After some discussion with the game designers, we have decided that Monday's previous rough dimensions of 100 X 100 pixels was too big for an 800x100 screen resolution, so I've revamped her for a more fluid stride and changed her dimensions down to 60x60. We lost some detail, but gained a lot in screen space, so it was worth the cut. She now looks like this:
A version with no arms, has been made as well, so that we can attach the "slingshot" arms for her ranged weapon separately. I will be working to create her jump, idle and damage flinch moves over the next few days. Should be easy now that Monday's base character has been defined. A few enemies and a BOSS in the works too! I will update with more pics soon!


No comments:
Post a Comment